one call, four hundred crates
A draw call is the CPU telling the GPU to draw one mesh, and the CPU spends time preparing each one. Instancing draws many copies of the same mesh and material in a single call, with a list of positions and rotations for the copies. The animation draws the same 400 crates both ways, and the count drops from 400 calls to 1.
Use GPU instancing for repeated objects that share one mesh and one material, so each group renders in a single draw call with a per-instance transform buffer, and merge static meshes that share a material into one mesh.